Gold Coins
Flawed game reveals shocking revelation about financial systems! A new board game; uses a computer program in conjunction with the board, cash and player pieces. Game was designed based on a real life model and after we started playing it the unexpected happened revealing a hidden flaw we never would have anticipated.

“The Game of Money” is a hybrid of the Monopoly and Life board games many played when young. Thanks to technology we were able to compliment the game with a way to do interest calculations and track transactions and produce random “life” events both beneficial and detrimental

The game starts out with the players rolling dice to see what roles they would play. One player gets to be the Banker; the other players become property owners and get a service role like doctor, plumber, energy producer, farmer, insurance agent etc. So at the start of the game everyone except the banker owns property. Just like in real life the Central Bank controls the symbol for value exchange and creates money out of nothing, it is simply an accounting entry in the game computer, yet still a valid service. Just like in real life the banker charges interest on the use of the symbol. Services are paid for in game cash, green backs and large transactions are done electronically just like in real life.
 



At the beginning of the game all the property owners must put up some property as collateral and the Banker loans them money to be able to play the game trading services and trying to develop their land. The winner of the game is to first to own all the property and have everyone paying you rent. The first thing we ran into when playing is that it took on average 16 hours of game play to finish a game.


The second problem was that after playing it 12 times an unchanging pattern emerged much to our dismay, the Banker always won the game. At first we could not figure out why this would be. What good is a game if whoever gets to play the banker wins? So we analyzed the transactions and what we found is that initially the banker loans all the players an amount of $10,000 each and the players put up the property they own as collateral. The players each must pay back 10% interest each time they circle the board and pass the “New Beginning” space which is like “GO” in Monopoly

The problem with the game design is that the Banker never actually creates the dollars needed to pay back the interest, providing only the amount of the principle to the players and this is the only money that is put into circulation. What happens is the players need to pay back more money than they have in their combined possession. For example 10 players combined have 100,000.00 but need to pay back 110,000.00.

This is where the real fun of the game starts! If we do the math it is impossible for the all the players, to pay back the interest owed to the bank So they start competing with each other fighting over the available money sort of like musical chairs. So when the music stops and principle and interest is due invariably one of the players comes up short and loses their collateral (their property). The game doesn’t end there though because the banker can loan them money to buy back their property putting them further into debt.

 

After about 16 hours the bank owns the deed on all board property and all the players are all deep in debt. We found though that if we continued playing the banker eventually loses as well because of a transactional mess and hyper inflation. So the Banker in reality starts out with nothing and ends up with everything and back to nothing. The most unsettling thing is the game is modeled after real life and that is why it was a disturbing revelation. We are still thinking that we may still sell the game as a practical joke. We wonder how long it will take people to figure out the banker always wins!

The good news is that we figured out a solution to make the game work we replaced the intangible backed currency units with tangible asset backed multiple currency type units, one of them based on energy. The new problem is that none of the players have been able to win after playing the game over 102 hours it may have become a never ending game with no winners or losers, like in Infinite Play the Movie. I wonder how long people will play the second edition game before they realize that nobody can win which is the same as saying everyone wins because they are playing for the fun of play, not to win.

Biochemical Stress and Feel Good Aids and Cognitive Enhancers
 

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